#include <iostream>
#include "Engine.h"


int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
					LPSTR lpCmdLine, int intnShowCmd)
{
	Engine *engine = new Engine(640, 400, hInstance);

	//if(engine->init())

	//engine->run();
}
/*int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
					LPSTR lpCmdLine, int intnShowCmd)
{
	HWND hWnd;
	clw::Window game;

	//game.createWindow(640, 400,hWnd);
	if(game.createWindow(640, 400,hWnd)){
		return 0;
	}else{
		return 1;
	}
}*/
/*int main()
{
	CreateWindows w = new CreateWindows();
	
	w.createWindow(640, 400);
	

	system("pause");
	return 0;
}*/